I think we are vacillating between what is technically possible and what is desirable. I understand and appreciate that you and others desire to play a game that doesn't incorporate some of the extreme calamities that occur in the NFL. I prefer a game that does. That difference in preference does not mean that either view is right or wrong.
I played the original Madden. Well before it was purchased by ESPN. Perhaps you did too. If so, you might recall that the original Madden had a coaching only mode. Unfortunately, practically all of the money poured into its development since then has been spent on its video presentation. Consequently, it's more of an arcade game now and success to me is defined as one's ability to physically master a controller. Admittedly, Madden's video presentation is a wonder to behold. But it doesn't now offer a true coaching mode.
My point is that the same computing power that Madden now requires is far more demanding than what is necessary to drive statistically oriented games like MFN. i am not a programmer so I can't assess how difficult it would be to incorporate more realism into the MFN game. But considering that the average pc can easily beat the average chess player (and probably perform more calculations more quickly than what is required to run an MFN game), my intuition tells me MFN can be incredibly deep in presenting a primarily statistical football simulation, and well beyond anything we are discussing here.
At least, it is my hope that the developer has the same vision.
Last edited at 10/30/2014 11:42 pm