hayseed wrote:
Hello again folks... Sorry for the silly questions.
I am wondering if playing a rookie or young player too hard or too often will affect their development in a negative way? Sometimes this occurs, especially with quarterbacks. I understand that the more you play a player they will be exposed to injury.
Also, I guess that makes me wonder... Will one injury create potential followup injury issues for a player? You know, will an ACL, once "healed" then create some further possibility of re-injury or will it potentially affect their speed or agility numbers negatively?
Thanks again all, still trying to get the hang of this.
Jason
Bandon, Oregon
Good questions, Jason!
Playing your rookies too hard or too often will not impact their development - they just won't play very well :-) There is an advantage to playing them more because they will improve their position experience, as well as their knowledge of the playbook. But they will only play to the skill level of their red bar, not their blue. For the development of their attributes' bars, the only attribute that is affected by their playing time is their experience.
On the injury front, I decided not to have nagging injuries with players - once a player returns to 100% he will be no more likely to be re-injured than if he had never been injured. I did this because I felt that it was very frustrating to finally get that draft pick that you've been trying to get for years only to have him tear his ACL and become no better than your 3rd stringers or always be getting injured. Now, if a player plays injured their chances of injury do increase, and as players age they are more prone to injury, and a player's conditioning plays a big role in his durability (playing your first string using the typical NFL model of 1 quarter, 2 quarters, 3 quarters, 1 quarter seems to be very effective at getting your starters into game shape - this is in the gameplanning screen under "Misc")