I disagree. The loudest voices that have been complaining have been complaining because of the lack of stats, big plays, explosive plays, whatever.
The fact is that stats are much more inline with the NFL now when it comes to passing, but it does take some time to adjust a game plan (and you have to deal with the RB check downs, which we mentioned above either in that game plan or just live with it).
Anyway, here you go:
https://www.teamrankings.com/nfl/stat/passing-yards-per-game The median passing yards in the NFL right now is ~240. The average is probably closer to 225-230 (I'm approximating, I don't want to do the math.)
The median completion percentage is 65% with a high of 75%:
https://www.teamrankings.com/nfl/stat/completion-pctNow, if QBs weren't over-generated in MFN, you'd see basically the same completion percentage.
In short, this is pretty close to a simulation statistically as you will find, and how you have to generate yards in MFN are pretty close to how you have to generate yards in the NFL. You have to set match ups, adjust game plans, and so on.**
(The one area where MFN is statistically broken is of course sacks:
https://www.teamrankings.com/nfl/stat/qb-sacked-per-game)The problems are also well known:
1) The OL blocking bug causing sacks
2) QBs need to throw earlier in the route
3) RBs need to stay in and block more
Even when all three of those things are fixed, it's not going to please the people that are complaining because it's not going to mean more big, explosive, exploit plays. You're still going to have to game plan to win.
And game planning has become more than just running all go routes and letting a crappy WR run right past an elite DB.
** I understand there are people out there that don't want to sink the hours into doing this, and I don't necessarily blame them since the sim is so in depth.
The problem is that the default game plans are just awful, so roster leagues are going to suffer the worst.
I'd be more than willing to spend my time creating new default game plans or plays rather testing. I'm pretty sure that I could solve most people's complains about the lack of passing yards if I could just tweak some of the plays so that they actually made football sense.
FINAL POINT: Medium curl routes need to be extended 5 yards to better simulate back shoulder throws.
Last edited at 12/15/2018 5:21 pm