Hurry Up - Min remaining per score
In the 4th quarter, switch to the hurry up offense if you are down. A value of 3 will start hurry up at 3 minutes if down by 7. Hurry-up will call only pass plays and blah blah..
A value of 3 will start hurry up at 3 minutes if down by 1 through 7 points, and 6 minutes if down by 8 through 14, etc. Recommended values are 2-4.
Slow Down - Min remaining per score
Same as hurry up, except this switches you to clock-draining mode...
My questions are:
1. Is it a static doubling of minutes per 7 points?
2. Does the MISC tab take priority over user created rules or vice versa?
3. Does using a zero setting eliminate the AI from doing either Hurry / Slowdown entirely?
Many thank yous, sage-y ones!